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Choko (Japan 010820) 封面
街机

日本益智麻将牌 - 长江 (日版 010820)

街机 · CPS2

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日本益智麻将牌 - 长江 (日版 010820) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
日本益智麻将牌 - 长江 (日版 010820)
英文名
Janpai Puzzle Choukou (Japan 010820)
公司
Mitchell (Capcom license)
年份
2001
平台
Arcade
人数
1 人
操作
P? joy 8向 3键
系列
Puzzle
查看游戏简介全文

《Choko (Japan 010820)》是收录于 WinKawaks 合集的 CPS2 街机游戏,本站通过 EmulatorJS 的 fbalpha2012_cps2 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 17-year-old Capcom CPS-II Cart.

Jong Pai Puzzle Choko (c) 2001 Mitchell Corp.

An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board. Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage. If the timer reaches zero the player can still attempt to clear the board but the background image will not change. The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit. If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.

- TECHNICAL -

Runs on the "CP System II" hardware. Board: Green (Japan)

Players: Up yo 2. Control: 8-way Joystick per player. Buttons: 6 per player.

- TRIVIA -

Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware.

The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River.

- STAFF -

Concept Designer : Akihiro Akaishi Planner : Futoshi Kuwahara, Satoru Tsujita Programmer : Kaname Wada, Shigeru Komiya Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano Sound SE Designer : Shin Yamazaki Executive Producer : Roy Ozaki, Koichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2

A 17-year-old Capcom CPS-II Cart.

Jong Pai Puzzle Choko (c) 2001 Mitchell Corp.

An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board. Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage. If the timer reaches zero the player can still attempt to clear the board but the background image will not change. The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit. If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.

- TECHNICAL -

Runs on the "CP System II" hardware. Board: Green (Japan)

Players: Up yo 2. Control: 8-way Joystick per player. Buttons: 6 per player.

- TRIVIA -

Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware.

The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River.

- STAFF -

Concept Designer : Akihiro Akaishi Planner : Futoshi Kuwahara, Satoru Tsujita Programmer : Kaname Wada, Shigeru Komiya Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano Sound SE Designer : Shin Yamazaki Executive Producer : Roy Ozaki, Koichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2

日本益智麻将牌 - 长江 (日版 010820):资料库游戏资料Janpai Puzzle Choukou (Japan 010820): documented game record

以下内容依据 H5 游戏资料库原始记录整理;所有项目默认折叠,展开后可查看完整资料。This page uses the original H5 documented games-library record. All sections are collapsed by default and remain present in the HTML.

发行、平台与技术资料结构化游戏信息Release, platform and technical dataStructured game information
发行
2001 · Mitchell (Capcom license)
平台
Arcade
类型
Puzzle / Match
人数
1 人
操作
P? joy 8向 3键
系列
Puzzle
模拟状态
good
即时存档
supported
完整故事背景与历史资料history.dat 全文Complete story and historical notesFull history.dat text
A 17-year-old Capcom CPS-II Cart.

Jong Pai Puzzle Choko (c) 2001 Mitchell Corp.

An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board.  Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage.  If the timer reaches zero the player can still attempt to clear the board but the background image will not change.  The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit.
If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.

- TECHNICAL -

Runs on the "CP System II" hardware.
Board: Green (Japan)

Players: Up yo 2.
Control: 8-way Joystick per player.
Buttons: 6 per player.

- TRIVIA -

Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware.

The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River.

- STAFF -

Concept Designer : Akihiro Akaishi
Planner : Futoshi Kuwahara, Satoru Tsujita
Programmer : Kaname Wada, Shigeru Komiya
Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO
Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama
Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano
Sound SE Designer : Shin Yamazaki
Executive Producer : Roy Ozaki, Koichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2
A 17-year-old Capcom CPS-II Cart.

Jong Pai Puzzle Choko (c) 2001 Mitchell Corp.

An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board.  Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage.  If the timer reaches zero the player can still attempt to clear the board but the background image will not change.  The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit.
If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.

- TECHNICAL -

Runs on the "CP System II" hardware.
Board: Green (Japan)

Players: Up yo 2.
Control: 8-way Joystick per player.
Buttons: 6 per player.

- TRIVIA -

Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware.

The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River.

- STAFF -

Concept Designer : Akihiro Akaishi
Planner : Futoshi Kuwahara, Satoru Tsujita
Programmer : Kaname Wada, Shigeru Komiya
Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO
Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama
Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano
Sound SE Designer : Shin Yamazaki
Executive Producer : Roy Ozaki, Koichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2