操纵杆
N
按钮
:射击(按住按键,变动操纵杆方向
会改变攻击范围)
:爆弹
顶蘑菇 启动!

街机 · Neo Geo
支持 EmulatorJS 云端核心、键位方案、本地 ROM 和金手指配置。
查看游戏资料、发行信息与玩法介绍。
号称是1989年原始岛1930的续作,但实际上制作者已经换成了梦工房.看来因制作同类型的Blazing Star一炮而红的梦工房在横版stg上的造诣还是可圈可点的.
原始岛2 09/1999 Yumekobo
号称是1989年原始岛1930的续作,但实际上制作者已经换成了梦工房.看来因制作同类型的Blazing Star一炮而红的梦工房在横版stg上的造诣还是可圈可点的.
同样用CG绘制的背景和角色贴图以及游戏中穿插的3D视点转换已经把MVS的机能演绎到了极限,要知道MVS是一部2D底板,它没有任何3D加速能力,所有的CG成分都是预先制作好的.
A 19-year-old Arcade Video Game PCB
Prehistoric Isle 2 (c) 1999 Yumekobo.
A side-scrolling shooter featuring helicopters and a great sequel to the previous game, filled with great details and good pre-rendered graphics combined with good sound effects.
The plot takes us this time in the future where they have been a series of attacks in some parts of the world, leaving destruction in its wake, all this is caused once again by a invasion of legions of dinosaurs, to control this disastrous tragedy, we resort to the army, who sends two of his best helicopter armed with high-tech weapons, with which it hopes to eradicate the prehistoric menace.
The players controls one of two types of helicopters, main difference is in the type of weaponry, both are re-powered by a series of power-ups which is obtained by eliminating the enemies, the Blue One has a wide and straight ahead shot and the bomb is a huge powerfull wave cannon and the Green One fires a spread shot and the bomb fires a multitude of grenades that eliminates effectively the enemies in front. There are to rescue and defend several civilians survivors of all the Jurassic army to earn points and power-ups to face the enemy boss of end phase and go the next level.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0255
Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz)
Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096
Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomber
- TRIVIA -
Prehistoric Isle 2 was released in September 1999.
This game is known in Japan as "Prehistoric Isle 2 - Genshi Tou".
This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.
- TIPS AND TRICKS -
* Challenge star : Successfully complete a stage without losing any lives.
* Bonus Time : Build your weapon to maximum level, then select the same color again. Kill your enemies while in bonus time to increase the score multiplier up to x16.
* Extra Bonus score: Near the end of stage, always are a TOUCH ME helicopter to rescue the civilians you pick un in the stage (not in stage 3 and 6). Instead of droping them there, avoid that helicopter and carry them to the end of the stage and beat the boss, obviously without dying. For every rescued civilian, you will get a 1x multiplier, so you can multiply the bonus by 5 if rescue all the civilians.
- SERIES -
1. Prehistoric Isle in 1930 (1989) 2. Prehistoric Isle 2 (1999)
- STAFF -
Executive producers : S. Takaoka, Tanaka Producer(rq) : James. W Planner : Barso Direction helpers : Satoshi ito, H. Miyagami, J. Seki Main programmer : Yuki Programmers : Y. Takasaki, Buttaku99, Masumura Tool programmer : Hiroaki Torii Chief designers : Y. Yonezawa, T. Nagakubo Designers : Masato Miyoshi, Michitaka Ishida, Yuko Hara, T.Hirokawa, Matsumoto Kiyoshi, Sho Tabira, kyo Yamanaka Design helpers : S. Katou, K. Mikamoto, R. Nagashima, H. Nobe, H. Ochiai, M. Shibata Sound designer & music composer : Masahiko Hataya
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2036&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
操纵杆
N
按钮
:射击(按住按键,变动操纵杆方向
会改变攻击范围)
:爆弹
○:特殊技主火力
C:机炮(威力大,范围小)
G:机枪(威力小,范围大)
○:特殊技副火力
H:跟踪导弹
M:普通导弹
N:燃烧弹(主要对地,有持续燃烧效果)
S:重型导弹
○:特殊技其它道具
B:爆弹
红色光球:全屏镭射扫射
○:特殊技挑战之星
不损命清完一关,关底会得到挑战之星加
分,画面上方也会多一个勋章。
○:特殊技奖励时间
火力到达MAX,然后再选择吃同一种颜色
的火力道具,会得到BONUS TIME。
奖励时间内杀死敌人,分数奖励最高将达
到16倍。