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Metal Slug: Super Vehicle-001 封面
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合金弹头 - 超级战车-001

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合金弹头 - 超级战车-001 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
合金弹头 - 超级战车-001
英文名
Metal Slug - Super Vehicle-001
公司
Nazca
年份
1996
平台
Arcade
人数
2 人
操作
P1 joy 8向 4键 · P2 joy 8向 4键
系列
Metal Slug
查看游戏简介全文

ARC历史上什么游戏可以用一个几乎不变引擎连作4部,历时5年,每部都好评如潮而且公认的一部好过一部? 恐怕只有Metal Slug系列了.SNK的这个招牌系列毫无疑问是有史以来最强最受欢迎的硬派射击ACT超A级作品.以至于自从它的一代推出开始所向披靡无人能出其右.一部2D的ARC作品达到如此的程度才真正算得上登峰造极.

故事背景与历史价值Story background and historical notes

合金弹头 1996 Nazca.

ARC历史上什么游戏可以用一个几乎不变引擎连作4部,历时5年,每部都好评如潮而且公认的一部好过一部? 恐怕只有Metal Slug系列了.SNK的这个招牌系列毫无疑问是有史以来最强最受欢迎的硬派射击ACT超A级作品.以至于自从它的一代推出开始所向披靡无人能出其右.一部2D的ARC作品达到如此的程度才真正算得上登峰造极.

合金弹头1996年的初代出乎意料的并不是由SNK所制作,而是一家名不见经传的冷门公Nazca的作品.使用了NeoGeo MVS强大机能的MS凭借空前的细腻画风/丰富动画而一炮打红.从系统来讲MS在一出场的时候就已经近乎完美.8方向跳跃射击、主枪火力品种全面、大威力抛物线手雷再加上近身速度极快的匕首攻击,一个全能型的兰博式主角诞生了.

而每关必定出场的乘物--坦克兵器Metal Slug更是具备了明星所需要的一切要素,凡是见过这款游戏的人无不对这部Q版小坦克着迷...废话,有谁见过会跳着前进还会趴下的坦克??

2030年,在军中有一名元帅企图建立自己的政权,引发许多反叛行动,搞得世界大乱。那位元帅名为MORDEN.....,他聚集许多人的力量,并立自己为反叛军总司令。当时,正规军正在开发强力的战斗工具-SUPER VEHICLE系列,於是生产出一种超强力战车,名为METAL SLUG(正是游戏的名字唷~),编号为SV-001。然而MORDEN元帅知道正规军有了如此强大的武器,自然是相当焦虑。为了不落人後,但是自己又生产不出来......他们突袭战车工厂,偷了许多的战车。正规军知情况不妙,赶紧举行反攻作战行动!在高层慌得一片混乱的同时,特殊工作部队-PF队的MARCO及TARMA自愿进入前线作战....METAL SLUG的一切导火线.....便是从此开始。

A 22-year-old SNK Neo-Geo MVS Cart.

Metal Slug - Super Vehicle-001 (c) 1996 Nazca.

A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.

The game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.

The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.

Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-201

Players : 2 Control : 8-way joystick Buttons : 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Metal Slug was released in April 1996.

Etymology of 'Metal Slug': Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug'. The word 'metal' in the title indicates that the vehicle is mechanical. Initially, players considered the title to be "not good enough". Meeher later joked about the title, saying "Maybe I don't make much [sic] of a sense?"

Slugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that did not fit Meeher's original definition.

While being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a parody of Saddam Hussein.

Just as the two main heroes (Marco & Tarma) appear in every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains.

The tank in Metal Slug was inspired by the tank: Dominio Tank Police (1988). The tank in this anime is called Bonaparte and is piloted by Leona Ozaki.

Cliff Reese holds the official record for this game with 2,683,030 points on March 8, 2011.

The same team that created Metal Slug had previously created a handful of games for Irem, most of which featured very similar graphics and gameplay. "Cyber Lip" (1990) had some of the core developers as the original Metal Slug. "Gunforce" (1991) and "In the Hunt" (1993) had noticeably similar gameplay, with graphics that bear a slight resemblance to Metal Slug. "Gunforce 2" (1994) not only had similar gameplay but the sounds of dying soldiers were almost exactly the same as Metal Slug. Because of this, some fans refer to Gunforce 2 as "Metal Slug Zero".

- TIPS AND TRICKS -

* Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead of water). This can be activated via the 'Setting The Soft Dip' option in the game's dip switch menu.

* When you parachute into the level at the start of a mission, press B to make the parachute disappear, allowing your character to drop to the ground more quickly.

* Don't waste ammo. Metal Slug requires some thinking and shooting indiscriminately is not the best way to play this game.

* Don't waste special weapons on shields. Shielded soldiers will throw their shields aside when they need to fire, so shoot at them only at this instant. Or use your knife if you manage to get close enough.

* Use your knife against lone enemies. There is no need to waste ten rounds of your Heavy Machine Gun on a single enemy soldier.

* When Metal Slug is dangerously low on health (but not so low that you are forced to leave it), use the frontal attack to inflict major damage.

* Whenever you jump out of the slug, you are invincible for a brief amount of time. This is especially useful against the blue mortars, since they can't be avoided. Note, however, that there is no period of invincibility when you jump back into the slug.

* There is apparently no 'reload time' when you throw grenades or rockets. The rate depends on how many of either are currently on-screen so if you are close to an enemy, the rate will be negligible. You may use this trick against some bosses and in any other situation to pass through unscratched.

* The best way to earn points in to rescue hostages, but this can be tricky. The first problem is finding them, the second is to stay alive to the end of the mission to get credit for your rescues.

As well as the easily-spotted hostages that litter the levels, there are also numerous hidden hostages:

MISSION 1 (hostages: 10):

Two pairs of are hostages hidden in the two waterfalls just before you get to the boss. Just blast the tops of the waterfalls and they will fall.

MISSION 2 (hostages: 12):

Blast down at the green bush underneath the bridge just before you reach the mid level boss (large tank on rails above you) and three secret prisoners will come running in your direction.

MISSION 3 (hostages: 15):

There are secret hostages hidden within the two large trees that you can blast down in the section where you have the Metal Slug tank. These seem to be random, just try blasting those trees down and sometimes they appear.

There are hidden hostages that drop down from the sky when you are fighting the end of level boss; just don't kill the boss until they have all appeared.

MISSION 4 (hostages: 20):

Just after you have got the Metal Slug tank at the beginning of the level, blast the ceiling of the bar just above the light/lampshade high up on the wall at the entrance of the bar.

At the end of level bosses you can either blast in the top right hand corner of the cave to get three hidden hostages OR blast the far bottom left hand corner for three hidden hostages. It is not possible to get both of these groups. You can only get one or the other.

MISSION 5 (hostages: 13):

Blast the first and second houses and two hostages will appear.

Fire at the top of the first and second trees in the stage in between the shops and houses. The first tree yields three POW's and the second only two.

Blast the undercarriage of the end of level boss after it has lifted up on stilts to get three extra prisoners who also provide useful power ups.

MISSION 6 (hostages: 25):

At the beginning, shoot above you to find one prisoner.

Destroy the big pack of rocks to deliver one POW.

Blast the small white cloud above you just after the boat you are on has run ashore to get two hidden hostages.

When you're out of the boat, go left in the water to find some points.

POWs appear on screen during the fight with the final boss, if you shoot in the top right corner.

* Beat the game in two players mode to view a different ending sequence.

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS)

- STAFF -

Designers : Akio, Susumu, Max.D, Tomohiro, T. Okui, Kozo Planners : Meeher, Hire-Nag Sound : Hiyamuta (Hiya!), Jim Programmers : Hamachan, Andy A. Kurooka, T. Yokota, H. Yamada, Pierre

- PORTS -

* CONSOLES: SNK Neo-Geo CD (1996) Sony PlayStation (1997) Sega Saturn (1997) Sony PSP (2006, "The Metal Slug Collection") Nintendo Wii (2006, "The Metal Slug Collection") Sony PlayStation 2 (2006, "The Metal Slug Collection") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010)

* COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1613&o=2

合金弹头 - 超级战车-001:操作、角色与玩法资料Metal Slug - Super Vehicle-001: controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

[通常时]
A 攻击键A:射击(远)/匕首(近)
B 跳跃键B:跳跃
C 手榴弹键C:手榴弹
※手榴弹威力是手枪子弹10倍

[乘物时]
A 攻击键A:射击(威力同H弹)
B 跳跃键B:跳跃
2 下方向2B 跳跃键B:跳出
C 手榴弹键C:主炮
2 下方向2C 手榴弹键C:手榴弹
A 攻击键AB 跳跃键B:自爆乘物

2关于游戏角色展开查看

1P方面
英文名:Marco Rossi
日文名:マ儿クリウス·デニス·ロッシ (マ儿コ)
性 别:男
国 籍:美国(爱达荷州)
职 业:正规军PF队少校·第一中队队长
生 日:2005年4月13日
年 龄:26岁
身 高:180cm
体 重:75kg
血 型:A型
爱 好:电脑程序设计
喜欢的食物:中国拉面
喜欢的事:用自己所做的程序在网上与他人对战
讨厌的东西:在餐馆前面排队的人们
重要的东西:沉迷于爱好的时间
特 长:电脑程序处理的心算
口头禅:有时间的话,应多讲程序的源码吧
简 介:
意大利血统的美国人,毕业国立技术高等学校之后
进到军事特殊技术大学,成为特别突击队“游隼”的
一员。他性格天生温顺,但是看着由于叛军莫登司令
而丧命的朋友们,他的心中充满了愤怒,便和
Tarma一起参与了针对唐纳德·莫登的斩首行动。
他是一名优秀的战士,爱好是微机工学,是一位非
常聪明的人。一次,他没事编程了一个计算机病毒,
却无意攻击了军队的中央微机系统,不仅突破了所
有的防火墙,也渗透到了核导弹的发射系统,并且
差点启动发射,但他是绝对不会那么做的。
第一次莫登战争结束之后,Marco与Tarma因表现
优异,立下了军队生涯中最大的战绩,Marco成为
了游隼队的队长,Tarma提升为副队。
虽然经历了很多险境,但是因为Marco有可信赖的
战友,所以克服了面临的种种困难,并且经过多次
晋升,最后晋升到了少校。

2P方面
英文名:Tarma Roving
日文名:ターマイク儿·ロビングⅢ世 (ターマ)
性 别:男
国 籍:日本北海道
职 业:正规军PF队上尉 ·第一中队副队长
生 日:2005年5月1日
年 龄:26岁
身 高:174cm
体 重:68kg
血 型:AB型
爱 好:制作独一无二的摩托车
喜欢的食物:纳豆饭
喜欢的事:独自的摩托旅行
讨厌的东西:无存在感的人
重要的东西:与大自然度过的时间
特 长:铁板涂饰、露宿(任何地方都能睡)
口头禅:想下一个方法嘛
简 介:
Tarma的父亲是位出色的军人。Tarma继承了他父亲
,在高中毕业之后进入特种部队训练学院学习。
他在20岁时参与到解救总统的作战之中,因表现优
异被分派到了特别突击队“游隼”,并且在这里见到了
他未来的好友Marco。
Marco当时正在接受与叛军的作战训练,Tarma也
申请加入到了这次的战役。他们两个人在每次残酷
的战争中都生存下来了,因此Marco和Tarma最终
被提拔,成为了队长和副队长。
虽然平日的Tarma经常会和Marco过度开玩笑,
但实际上Tarma自己把Marco当做成为优秀士兵的
榜样来看待,所以也很尊敬Marco。
Tarma的爱好是改装摩托车。除此之外,他也能很
熟练的操纵其它载具。
在第一次的莫登战役结束后,Tarma想退役,并且
打算开摩托车俱乐部,但是因上级的挽留,使他只好
继续留在正规军工作。

3特殊设定展开查看

攻击取消:蹲下和站起能取消攻击动作。
这个设定可用于节省[H]枪弹药。

匕首攻击动作取消:砍中敌人后,按跳就会取消动作。

乘物过关加分条件:击毁BOSS时,场景中有乘物。
人质1000分/个、乘物10000分。

单人游戏与双人游戏时的结局是不同的。

4特殊加分道具设定展开查看

勋章:分值10,连续吃可形成2的倍数加分,如10+20
+40+80……

金币:分值10,连续吃可形成2的倍数加分,如10+20
+40+80……

游戏开发商:样子为一秃顶灰西装老人。
单独吃0分,但可使金币瞬间提升为最大倍数分值。
如:老人旁边有个金币,先吃金币再吃老人为10+0分
;先吃老人再吃金币则为0+6400分。

5隐藏道具/战俘/加分点展开查看

第一关:
2名战俘:BOSS前的上坡处,攻击上方的瀑布。

第二关:
1)开头的两面旗帜和钟都可以破坏。石柱也可破坏。
2)电路障后的铁路道岔处,第一时间射击右边的控制
杆打开后,再将控制杆打闭合,有5000分。
3)桥梁段的路灯和下方的窗户都可破坏。
4)桥梁路段尽头的下方树丛叶子处有3名隐藏战俘。

第三关:
1)小BOSS场景后的石门顶只能用手雷或R枪才可破坏。
2)石门后上方的台阶可破坏。
3)战车后的第一棵大树破坏后随机出现0-2名战俘。
4)战车后的第一棵大树右上方的石桥的砖块可破坏。
5)战车后的第二棵大树破坏后随机出现0-2名战俘。
6)BOSS处能拖延时间出现5名送弹药的战俘。

第四关:
1)开头拖延到53秒时有飞机送3名战俘下来。
2)战车后的第一个壁灯最上方有3名隐藏战俘。
3)电扇都可破坏。
4)炸药桶上方的墙壁可破坏,得1000分。若先打破
炸药桶则无法赚这个分了。
5)路上的高台都先破坏,不然等背景的坦克出来压
坏高台就不能破坏了。
6)左下角的防空洞里过一段时间会刷新出2名战俘。
6)BOSS处,右上方和左下方都可打出3名战俘。
右上方的战俘必须在右方BOSS全身出来前才可打出,
可以用战车顶住BOSS不让他前进。

第五关:
1)开场直至合金战车这段背景内的房子都可以破坏。
2)轰炸机群后会到右边路灯下有一辆标注“7”的装
甲运兵车。一直射击那辆装甲车就行,但是不要看到
车门,车门一打开BUG就无效了,可无限赚分。
3)第一棵树的树顶有3名战俘。
4)战车前的树顶有2名战俘。
5)BOSS未现身前的导弹可破坏得分,本体出现后的导
弹不得分。
6)BOSS底部炮台摧毁有3名战俘。

第六关:
1)刚走过吊桥入口的那两根木桩时立刻停下,向左边
蹲下开枪,1名隐藏战俘。
2)站在吊桥尽头木桩左上方洞口的正下方,向左边蹲
下开枪,2名隐藏战俘。
3)07坦克上方的大石头破坏出现1名战俘。
4)海中,飞机用船体高射机枪射击不得分,人物自身
武器射击得分。有乘物的高台,可通过跳离高射机枪
的跳跃跳上去。
5)船只要靠岸且出现潜水员时,立即下船向左边海里
走,隐藏的翻倍加分。
6)船只靠岸处天空中的白云,2名战俘。
7)BOSS处,拖延时间可出现5-6名战俘。

6乘物简介展开查看

[SV-001]
万能战车。
移动速度慢,跳跃力同玩家
主炮:加农炮
副炮:巴尔干机枪

7武器简介展开查看

匕首杀死敌人得300分,其它武器杀死得100分。
战车留到关底得10000分。
每名战俘关底奖励1000分。

[手枪]:
初始武器,威力小,速率快,无法斜方向射击。
无武器图示
弹药无限

[机枪]:
图示[H](Heavy Machine Gun)。可斜方向射击。
弹药量:200
补给量:150

[火箭发射器]:
图示[R](Rocket Launcher)。威力大致为霰弹枪的
1.75倍,跟踪性能有限。
弹药量:30
补给量:20

[火焰发射器]:
图示[F](Flameshot)。对有生命的敌人杀伤力极大,
射程比霰弹枪远。
弹药量:30
补给量:15

[霰弹枪]:
图示[S](Shotgun)。威力极大,射程近。
弹药量:30
补给量:10

[手榴弹]:
图示为弹药箱。
补给量:10

[子弹箱]:
图示为子弹箱。
补给机枪弹药100,火焰发射器/霰弹枪/火箭发射器
弹药10。